Atmosphere
Set the Cintesa landing hero background — surface style, then optional custom media or a dimensional scene.
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Configure first-viewport background appearance on the landing hero → Atmosphere, not on Visual & UI → Theme.

Open Content & Funnels → Content sections, edit the landing hero, then expand the Hero (classic) block and scroll to Atmosphere. If you see Complete prior steps first, finish General first — project setup guidance explains the lock.
Layer 1 — Surface style
Pick an outcome family:
- None
- Gradients & Light
- Lines & Geometry
- Patterns & Texture
- Particles & Motion — includes Living Sky (the day-or-night sky used on existing projects), plus Particle Wave, Signal Field, and the other motion-led styles.
Optional grain and color extras apply to any style. Theme colors still drive the look.
Layer 2 — Custom media
Optional project image, MP4/WebM (a still poster is required), or a dimensional scene. Layer 2 stays on when Layer 1 is None.
Add media → Dimensional scenes
Bind a platform dimensional scene into an existing media slot (hero frames, composition roles, or Layer 2). This is a media source, not an Atmosphere family.
Saved older styles keep rendering. New selection hides those legacy cards unless the current hero already uses one.
Landing Hero composition (classic hero vs section-only carousel) is chosen in the Landing Hero studio — Atmosphere sits on that hero, not as its own nav item.
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